Dan Hume's Blog


Viral Video update
December 15, 2009, 12:52 pm
Filed under: Principles of Sound and Video, Viral Videos

We have filmed our viral video of different instruments being played by different people. Here is a quick preview of the drums session that we recorded at Bournemouth Uni’s recording studios.

The footage has been edited by working out the bps (beats per second).



Night Out Project (Update)
December 12, 2009, 8:21 pm
Filed under: After Effects, Principles of Computer Graphics

I feel I have finished my after effects animation for the night out project. I have two videos of the animation, but both have different intro’s. After showing Liam the first video I completed, he felt the intro was a bit to literal, but he said to leave it as it is and make another video containing a different intro.

One of the intro’s is showing what triggers the awareness of tinnitus and the other intro shows my representation of the audtiory nerves being hyperactive.

Because I enjoy working with video and photography, I felt I should stick to what I’m comfortable using for this project. A lot of my project contains video footage, which I’ve manipulated and experimented with in After Effects to get across the feeling of what it’s like to be on a night out.

Both videos contain three sections which overall shows the process of learning to cope with tinnitus. The beginning of each video shows the early stages of the condition and not being able to cope with it. The middle section is the beginning of breaking the cycle of tinnitus. Then the middle scene fades into the final section of the tunnel with the light at the end, which represents habituation.

For sound I used three different types of music. The first piece of music you hear is a dark dubstep tune that emphasizes the chaos in the introduction for the video.  I also recorded some sounds of traffic and mixed it in with the dubstep track  just add more edge to it. Then when the intro makes a transition to the club scene I have used a demo that has been floating around the net for ages by William Orbit. I really felt this tune worked for the club scene as it helps gets across the idea that a club can be a sort of clam environment with its spiritual trance being mixed with a light clubby beat. For the tunnel shot with the light, I used the end part of the William Orbit track because it also fitted with the mood of that moment in my animation.

Video One

The first introduction to one of the videos is a light stroke traveling through darkness, which represents what it’s like for me at night when I’m trying to sleep. I imported video footage of constant things that I worry about when I’m aware of tinnitus, such as coursework and finances, which then leads to increasing the awareness of tinnitus to, sometimes, an unbearable level. I recorded some footage of traffic, which I sped up, to show the stress of trying to cope. When you get stressed it entices the noise to become more dominant.

Then the camera zooms into the light stroke and then there’s a fade into the club scene. I chose to use a club because it’s an environment full of noise which masks out the sounds of tinnitus and when you’re surrounded by lots of friends and having a good time, the condition gradually becomes less significant.

The final section is the tunnel scene. This represents the pathway to habituation, where gradually you can go back to being your normal self and the tinnitus is no longer significant. I added the light to represent positivity.

Video Two

For Video two, the only difference is the introduction. I feel this gets across the feelings and emotions of coping with the condition at the beginning much better. The first video is a bit more subtle. I basically imported lots of videos I recorded of lights and traffic and put them all into one composition to create this abstract distorted look. I masked all the bits of footage and then feathered the edges so they all blended together.

The quality of the video footage is not great because I was using an ordinary camera at the time and also due to compression. Time to upgrade to HD soon.



3D Animation Update
December 4, 2009, 11:39 pm
Filed under: Computer Graphics for Animation and Film, Maya

For my final piece I was originally going to film someone sitting down to watch TV and then cut to the animation of a bullet smashing through glass (Which represents the TV). But it didn’t seem to flow so well as so I felt it would be better to composite the animation in with the video footage and have a still frame of the TV and the bullet smashing through it.

I have gone into maya and started work on this project. I have created a plane which I have started creating the look of broken glass. I have cut up all the lines so that I can create individual shapes within the plane that will end up being the particles that break. Below is what it looks like so far.

I have managed to create some patches to show some of the particle shapes. My aim is to do all the gaps within the plan and then extrude them so they look 3D. I was hoping to use Blast Code which is a maya plugin, which is designed to make objects break up into particles, but it’s not easy to get hold of.

Here are a couple of sketched up drawings of how I visualize this will look.

I am only going to have one shot of video footage in this. This basically shows an overview of the cameras movement, panning around the sofa.

This sketch shows the still shot after the camera has panned around. The shot is meant to include a side view of the person watching TV and the TV set itself. From this still shot I will composite the 3D graphics of the bullet and glass breaking into the video footage using after effects.

The sound I will use for this will be a sound effects of glass breaking mixed with an explosion to make it more powerful.



Tunnel scene complete
December 3, 2009, 8:31 pm
Filed under: After Effects, Principles of Computer Graphics

I feel I’ve done as much as I can with this particular scene in my after effects animation. I used the the Shine plug-in to create the movement of the light. At the end of this scene I’m going to have a fade out into white as a way of ending the animation.

This tunnel shot is meant to represent the path to Habituation, which is breaking the cycle of tinnitus where it no longer becomes significant in my life or someone else’s life. The light is symbolic for positive energy and habituation is a positive process when learning to manage tinnitus.



Viral video update
December 2, 2009, 8:48 pm
Filed under: Principles of Sound and Video, Viral Videos

We continued our idea of making a video where we record individual sounds of different instruments, then editing the footage together to make a piece of music. Yesterday we did a mini test video of what the outcome could be like. Basically, we recorded small clips of the keyboard and guitar for different notes. Then the footage was imported into premier pro, which allowed us to edit the clips and re-order them in a way which created a music.

Here’s the test video:




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