Dan Hume's Blog

@ Bristol Science centre & Arnolfini Exhibition
October 17, 2010, 7:40 pm
Filed under: Future Cinema, General

On Friday we went to Bristol to check out the @ Bristol Science Centre for some inspiration for our future cinema projects. The groundfloor had alot of basic scientific installations to educate young children, which didn’t really interest me. The second floor had an animation exhibition, specifically focused on work produced by Aardaman. There were some other interesting installations within the second floor which caught my attention.

Here are a collections of pictures and videos I took from the exhibition:

Here is a photo I took of a Spinning wheel which you stare at for about 30 seconds to a minute, then you stare into the palm of your hands and it creates the illusion the lines on your skin are moving. Really cool effect!

This model of an eye is obviously there to demonstrate to children how the eye works. However, when I stared inside the eye using the built in goggles, I saw the image from the outside being reflecting into the eye in an obscure way.

Here is the inside of the eye model, which has the image from the outside reflecting upside down. This is exactly what camera obscura does to imagery when reflecting onto something.

On the second floor, there were lots of animation type pieces, which I really liked.

This circular table with a glass dome. In the centre of it is a mirror which stays stationary. Around it is a series of models of the same character, but in different positions. When you spin the table fast, these models are quickly reflected onto the mirror, which creates motion. Below is a short video I took of this process.

This is inside the planetarium. Going back to my original idea of having a 180 degree curving screen in a cinema, the giant curvy screen they used in the planetarium, was slightly similar to what I originally had in mind. the differences were that screen was more dome shaped, as it covered the roof area. It was an interesting experience being surrounded screens, but after a while it does hurt your neck if you around looking up constantly.

After checking out the planetarium, we went back to look at other installations in the centre.


This was a really nice and simple piece of interactivity. A projection of a pond with animated fish that react to human interaction when someone walks around on the pond. The techniques used for this installation are similar to what our group for the Future Cinema project are going to be using. Just after looking at this, I was talking to Jason about how we could avoid casting shadows in our environment and he said we should use infra-red lighting to project the imagery to avoid shadows being cast.

Some Nice Visuals

I don’t know what this piece of work was called, but was my favorite bit in the centre. It looks like small chunks of ice reacting in some concentrated liquid that makes the ice chunks fizz around and create these really nice abstract trails of smoke. I used  my camera to capture this piece in video. There was a glass surface, where I was able to place my lens onto and basically left it stationary until the particles started moving out then I tried to follow them as best I could. I wish I could have spent a bit more time capturing some footage. This is something I’d be interested in doing in future projects.

Arnolfini Exhibition

I had a quick look around the Arnolfini exhibition. It was basically three exhibitions as part of its Old Media season, focusing, from various perspectives, on the history of software art and its playfulness, alongside the impact of technology in relation to ‘progress’: consumerism and globalisation.

Open Circuit

Open Circuit is an interactive sound installation resembling a giant circuit board. Open Copper tracks trail across the floor carrying signals of ‘everyday’ sounds, which become audible when visitors place the portable speakers directly on top of them.

Different positionings form different soundscapes. The copper wires reveal the visual aesthetic of hardware, amateur electronic engineering, and the dynamics with which it is able engage with signals across users, space and time.


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